Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
Proj. No: 2023-1-LT01-KA220-VET-000160553
This game is aimed at working with students in VET Entrepreneurship and Sustainability. Throughout it, you will be able to work on those basic competencies related to sustainable entrepreneurship.
The game is adapted to be playable by all VET students, regardless of the educational needs. If we want to promote new business ideas among our most vulnerable students and turn them into sustainable ventures, there are some mechanisms that can be applied to take the first steps in the right direction:
However, for all of this to be applied to the entrepreneurial ideas of our students with special educational needs, it will be necessary to implement a system of supports and aids that accompany the students throughout the process.
This game is established as a strategy to enhance entrepreneurial professional and personal competencies among students from a sustainable perspective. These competencies are essential in the new socioeconomic framework towards which our economy is moving. At the same time, it aims to improve the employability of students with learning difficulties by fostering entrepreneurial habits and fostering their insertion to the labour market.