About ENTRELED

 

Entreled is an Erasmus+ project implemented by organizations from Lithuania, Greece, Spain, and Italy.

It aims to empower VET learners to succeed professionally in the field of the circular economy by providing them with the necessary skills and competencies. The goal is to engage VET learners in the concepts of entrepreneurship development according to the principles of the circular economy and foster entrepreneurial thinking in the circular economy sector.

The project also works to promote collaboration and inclusion in the job market, creating opportunities for VET learners to enter circular economy careers. In addition, the project encourages the development of a network of trainers, support systems, and organizations to facilitate the successful integration of VET learners into the workforce.

Learn more about the project by visiting the website entreled.eu.

About Game

The ENTRELED Digital Educational Games have been created for VET learners (including those with learning difficulties), aiming to foster their entrepreneurial thinking in the circular economy sector. These games target circular economy and entrepreneurship, offering accessible, interactive, and engaging learning opportunities. Through these games, you can better understand the principles of sustainable entrepreneurship, enhancing both their knowledge and practical skills in this area.

Lets see which are these games!

EcoCompany: The Path to Sustainability. In this game, you will embark on a journey to explore the principles of sustainable companies operating within the circular economy framework.

The game has been designed for VET learners, who are:

  • Interested in sustainability and entrepreneurship.
  • Planning to create their sustainable company, based on the principles of circular economy.
  • Run their own company, which they want to transmit it in sustainable company.

 

Welcome to your dream city! In this game you will learn principles, how to become an integral part of the environmentally friendly community, living with the principles of circular economy.

The game has been designed for VET learners, who are interested in circular economy and in sustainability of environment.

ECOpreneurship and Society. Through this game you will be able to work on the basic competencies related to sustainable entrepreneurship *

This game aims to be a recreational resource for VET learners who want to improve their knowledge in the field of entrepreneurship and sustainability. We want to encourage learners to reflect on whether their business ideas or projects have a social, caring, and sustainable focus.

EcoLogic: The Sustainable Business Challenge. This game provides an accessible and engaging way to understand and apply principles of the circular economy in business contexts.

This game is designed for VET learners and it provides an accessible and engaging way to understand and apply principles of the circular economy in business contexts.

EcoTech Quest: Digital Tools for Green Companies. This game focuses on how digital tools can be integrated into green companies to enhance their environmental and economic performance.

The game is designed for students, and anyone interested in learning about sustainability and digital transformation in the business world. It is suitable for players aged 14 and above.

Learning Outcomes

The learning outcomes of the ENTRELED Digital Educational Games are:

  • Understanding Key Concepts. You will gain a clear understanding of the principles of sustainable entrepreneurship and the circular economy.
  • Entrepreneurial Thinking. The games aim to foster your critical entrepreneurial thinking skills by encouraging you to identify opportunities and develop innovative solutions within the context of the circular economy.
  • Practical Application. You will enhance your practical skills through interactive scenarios, allowing you to apply theoretical knowledge in real-world contexts.
  • Problem-Solving Skills. You will improve your problem-solving abilities by engaging with challenges presented in the games that reflect real-world issues in sustainability and entrepreneurship.
  • Confidence Building. By playing the games, you can build confidence in your ability to engage with concepts of entrepreneurship and the circular economy.
  • Inclusion Awareness. For VET learners with learning difficulties, the games are designed to be accessible, promoting an inclusive learning environment that respects diverse learning needs.

General Instructions

The Digital Educational Games are structured around interactive scenarios, where you will be presented with questions or dilemmas related to entrepreneurship and the circular economy. Each game consists of five questions, each with up to four possible answers. Depending on the choices you make, you will be directed along different paths, allowing you to experience various outcomes based on your decisions.

To play:

  • Start the game: Begin by reading the introduction, which outlines the context and learning objectives.
  • Answer questions: For each scenario, choose from the available answers. The game will direct you along a path depending on your choice.
  • Explore the consequences: Your answers will affect the scenario’s outcome, helping you understand the impact of different business strategies.
  • Review your progress: After completing the game, a report is generated, which can be reviewed with a teacher to discuss your decisions and what you have learned.

 

These games are designed to be user-friendly and accessible, ensuring that you can fully engage and learn at your own pace.