Project Results
5 digital educational games for VET learners
with learning difficulties
By developing these educational games we seek to achieve the following:
- Promote entrepreneurial thinking in the circular economy sector.
- Address various issues through gamification techniques.
- Identify bullying & create a sense of community and belonging among VET learners.
- Support VET teachers in implementing gamification in the classroom to promote entrepreneurship in the circular economy sector.
- Engage VET learners with innovative teaching methods.
- Encourage VET learners to be socially responsible and inclusive.
An e-learning course for VET teachers
An Online Training Platform focusing on:
- Developing their skills in understanding the learning difficulties of VET learners
- Learning how to implement sustainable and effective methods and practices on supporting students with learning difficulties.
- Enhancing their understanding of entrepreneurship and the principles of the circular economy.
- Emphasizing the importance of the circular economy lifecycle.
- Exploring sustainability and circular economy examples.
- Highlighting the significance of recycling for environmental protection.