Our 2nd Transnational Meeting took place in the captivating city of Florence on May 16 and 17, bringing together project partners to align our strategies and plan our next steps.
Central to our discussions was the creation of 5 digital educational games specifically designed for VET learners facing learning difficulties. The goals of these games are multifaceted:
For VET learners:
- Cultivating skills for professional involvement in the circular economy.
- Grasping the significance of social responsibility and inclusiveness.
- Nurturing a sense of community and belonging.
For VET teachers:
- Facilitating the use of gamification in educational settings.
- Engaging students through innovative pedagogical methods and addressing challenges with didactic gamification.
Throughout the meeting, each one showcased the game is developing and delved into the necessary details and enhancements to ensure these games meet their objectives. Each game’s scenario is based to one of the following topics.
- Entrepreneurship and sustainability
- Green skills and the circular economy
- Digital tools for green companies
- Development of sustainable companies based on the principles of circular economy.
- Create business strategies by using a sustainable circular economy model.
Another significant topic was the project’s second deliverable: the e-learning program for VET teachers. We laid the groundwork for this program, finalizing its structure and the platform it will be built upon.
We concluded the meeting with plans to meet again in April 2025 in the picturesque city of Bilbao.
Stay tuned for further updates!