Entreled brings its Games and e-learning Course to life!

The Entreled project is revolutionising learning in Vocational Education and Training (VET) by introducing innovative digital games and a comprehensive e-learning course. These tools are designed to promote entrepreneurial thinking and sustainability, particularly in the context of the circular economy, while ensuring accessibility for learners with diverse needs.

Digital Educational Games

Our games offer an engaging way for VET learners to explore key concepts of sustainability and entrepreneurship. Here are the five games:

  • Eco-Company: The Path to Sustainability
  • Welcome to Your Dream City!
  • How does sustainable entrepreneurship contribute to society?
  • EcoLogic: The Sustainable Business Challenge
  • EcoTech Quest: Digital Tools for Green Companies

 

E-learning Course for VET teachers

In addition to the games, Entreled has developed a comprehensive e-learning program tailored for VET teachers. This course equips teachers with the skills to incorporate circular economy concepts and sustainable entrepreneurship into their curricula, while also addressing the needs of learners with learning difficulties.

Course Highlights

The program includes 8 carefully designed modules:

  • Introduction to the Circular Economy and Sustainability
  • Entrepreneurship and Sustainability
  • Green Skills and the Circular Economy
  • Digital Tools for Green Businesses
  • Developing Sustainable Businesses Based on the Circular Economy
  • Creating Circular Economy Business Strategies
  • Understanding Learning Difficulties
  • Assessing Students with Learning Difficulties

 

What’s Next?

We are currently implementing the final adjustments from the internal testing phase to complete the games. The e-learning course will be hosted on a user-friendly online platform, which is currently under development. Once ready, the games and the course material will be translated into Greek, Italian, Spanish, and Lithuanian, making them accessible to a wide audience. Following this, a piloting phase will allow teachers and learners to test the games and provide feedback to optimise their content further.

 

Stay tuned for more updates, and get ready to experience learning that inspires and transforms!

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