Why digital games are useful while teaching pupils with learning difficulties?
Digital games are often designed to be interactive, engaging, and adaptable, making them effective tools for helping students with...
Our Erasmus+ project, that aims to empower VET learners with learning difficulties, by developing their competencies and skills to undertake in the sector of circular economy.
Through customized approaches and innovative strategies, ENTRELED endeavors to equip these learners with the skills and opportunities necessary to succeed as entrepreneurs in the circular economy. By implementing targeted interventions and fostering collaboration, it seeks to bridge the divide between potential and opportunity, paving the way for a more inclusive and sustainable future.
Digital games are often designed to be interactive, engaging, and adaptable, making them effective tools for helping students with...
The principles of the circular economy align seamlessly with the goals of the ENTRELED project. ENTRELED, aims to empower...
According to the Circle Economy’s recent position paper , the importance of Vocational Education and Training (VET) is key...
Our 2nd Transnational Meeting took place in the captivating city of Florence on May 16 and 17, bringing together...
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
Proj. No: 2023-1-LT01-KA220-VET-000160553